Interface
Подкатегории
Функции
- dialog_message
- display_stats
- get_viewport_x
- get_viewport_y
- intface_redraw
- inventory_redraw
- set_viewport_x
- set_viewport_y
dialog_message
funcX
void dialog_message(string text)
Displays a message in the NPC response window in dialog or barter screen.
display_stats
funcX
void display_stats()
- Updates player’s stats in the inventory display window or on the character screen.
- NOTE: works only when the interface window is opened
get_viewport_x
int get_viewport_x()
get_viewport_y
int get_viewport_y()
intface_redraw
funcX
void intface_redraw(bool winType)
Redraws main game interface. Useful after direct changes to current player weapons or stats to reflect changes.
- redraws main game interface, useful to reflect changes after directly changing current player weapons or stats
winType
: the type number of the interface window (seeWINTYPE_*
constants insfall.h
). Pass-1
to redraw all interface windows.
inventory_redraw
funcX
void inventory_redraw(invSide)
Redraws inventory items list in the inventory/loot/barter screens. Argument invSide specifies which side needs to be redrawn: 0 - the player, 1 - target (container/NPC in loot/barter screens), -1 - both sides (same as without argument).
set_viewport_x
void set_viewport_x(int view_x)
set_viewport_y
void set_viewport_y(int view_y)